Game UI/UX Designer & Artist

Anastasia Foxelle

GAME UI/UX DESIGNER

2D&3D Artist

Available for freelance · Hire me on Upwork

75+
Projects Completed
8+
Years Experience
100%
Upwork Success
20K+
Behance Views
Anastasia Foxelle — freelance game UI/UX designer and 2D/3D artist

My work is more than a job — it's my passion

My mission

I've been working as a freelance illustrator and UX/UI designer since 2018, specializing in creating intuitive and visually engaging designs for games, apps, and children's products. My expertise includes designing user interfaces for mobile and iPad games, ensuring seamless and enjoyable user experiences. I also create game art, including 2D and 3D characters, backgrounds, and interactive elements that enhance gameplay and storytelling.

In addition to games, I've illustrated and designed patterns for children's books and toys, focusing on age-appropriate and visually appealing designs. I work closely with clients and developers to bring ideas to life, combining creativity with a strong understanding of user needs.

From crafting high-quality visuals like icons, buttons, and character sprites to leading design strategies, I'm passionate about creating designs that are not only beautiful but also functional and engaging across a variety of projects.

Adobe Illustrator Adobe After Effects Adobe Apps Procreate Figma — UI/UX design tool

Education

  • CG ARTIST SMIRNOV SCHOOL

    2024
    Game Art
  • 2D Art Pro by Thomas Brush

    2024
    Game Art and sprite creation for Unity
  • Dragon Rider 3D Cartoon Character in Blender Creation Course

    2023
    Sculpting and Modeling in Blender
  • 3D Best Blender Course

    2022–2023
    3D Modeling and Sculpting in Blender
  • Pixel School

    2018–2019
    Adobe Illustrator, Adobe Photoshop, After Effects
  • Pridnestrovian State University

    2011–2016
    Master's Degree in English and French Translation

Work Experience

  • Lead UX/UI Designer — Mobile Gaming

    2025 – Present
    • Led end-to-end UX/UI design across three mobile gaming projects
    • Architected user flows and wireframes from initial concept to final high-fidelity screens
    • Produced polished game assets, UI kits, and illustrations ready for development handoff
  • Freelance Illustrator & UX/UI Designer

    2018 – Present
    • Illustrated children's books and created patterns for toys with age-appropriate, visually appealing designs
    • Designed game UI for mobile and iPad games, ensuring seamless and enjoyable user experiences
    • Created 2D and 3D characters, backgrounds, and interactive elements that enhance gameplay and storytelling
    • Developed high-quality visual assets: icons, buttons, character sprites, and complete UI kits
  • CEO & Lead Illustrator — OU ndncmnky (Remote)

    Sep 2022 – Jul 2024
    • Led the company's creative direction and overall design strategy
    • Created visuals and design elements for all company products and client deliverables
    • Illustrated key assets including character designs, UI components, and marketing materials
My recent projects

Game UI/UX Designer & Illustrator for Cowboy Mobile Game

Full-cycle freelance game UI/UX design project: from initial wireframes and user flows to a finalized, pixel-perfect Figma handoff with complete Auto Layout and reusable component library.

Wild West cowboy mobile game UI/UX design — Figma Auto Layout

Designed all interface screens including settings, character selection, in-game HUD and reward flows — ensuring a cohesive Wild West visual style across every touchpoint. Delivered as a fully structured Figma file ready for developer handoff, with documented components, spacing tokens and interaction states.

Wild West mobile game art — character design and UI elements 2D game art sprites and assets for mobile game — sprite sheet design 2D character concept art for mobile game — freelance game artist

UI Concept for Mobile Game

Freelance mobile game UI concept designed in the casual art style of Supercell games (Clash Royale, Brawl Stars) — bright, playful and instantly readable on any screen size.

Casual mobile game UI concept — Clash Royale Brawl Stars inspired design

Focused on seamless navigation, accessibility and one-thumb usability. The concept covers the full interface flow — main menu, in-game HUD, reward popups and settings — combining vibrant visuals with intuitive UX patterns proven in top-grossing casual games.

Mobile game UI screens — main menu, HUD and game interface design Mobile game UI kit — buttons, icons and interface components — Figma

Blending imagination and purpose to craft VISUALS that inspire, engage, and make an impact

Digital illustration portfolio — game art and concept art by Anastasia Foxelle
Fantasy witch character illustration — 2D digital art Procreate 2D digital character illustration and concept art Dragon fantasy creature 2D illustration — game concept art Procreate
What I offer

Services

🎮

Game UI/UX Design

Full-cycle UX/UI design for mobile and iPad games. From initial wireframes and user flows to polished high-fidelity screens ready for developer handoff in Figma — with complete Auto Layout and component libraries.
Figma Wireframes UI Kits Auto Layout Prototyping
🎨

Game Art & Character Design

2D and 3D character design, enemy illustrations, background art, sprite sheets and all interactive visual elements — created in a cohesive style that enhances gameplay and storytelling across any genre.
Procreate Illustrator Blender Sprite Sheets Characters
✏️

Illustration & Children's Books

Illustrations, patterns and visual assets for children's books, toys, merchandise and educational apps. Age-appropriate, visually appealing designs that communicate with clarity and warmth.
Children's Books Patterns Toys Educational Apps

Motion Graphics & Animation

Animated illustrations, UI transitions, motion graphics and short animations for games and apps. Created in After Effects to bring interfaces and characters to life with smooth, purposeful movement.
After Effects UI Transitions Animation Motion Design
How I work

My process

01

Brief & Discovery

We discuss your goals, target audience, art style references and project scope.
02

Concept & Wireframes

Low-fidelity wireframes and concept sketches to align on structure before full design begins.
03

Design & Iteration

High-fidelity designs with regular feedback rounds until the result is exactly right.
04

Delivery & Handoff

Organized Figma file or exported assets, ready for developers with all specs included.

Milestones

Achievements that showcase creativity, dedication, and success
  • Completed projects

    75 successful projects completed over 8 years of professional experience
  • Game art & UI/UX Design

    Designed full game interfaces with custom UX/UI layouts, illustrations, buttons, icons, and interactive elements for seamless user experiences
  • Success rate

    Upwork rating along with personal reviews from clients outside of the platform

What my clients say

FAQ

  • The easiest way is to reach out via the contact form on this page or hire me directly on Upwork. I typically respond within 24 hours. You can also message me on Telegram or email me directly.
  • My primary tool for UI/UX design is Figma — I use it for wireframes, prototypes, and high-fidelity screens with full Auto Layout. For illustration and 2D art I use Procreate and Adobe Illustrator. For 3D work — Blender and Adobe After Effects for motion.
  • I've worked across mobile and iPad games in a wide range of genres: casual and hyper-casual games, RPGs, adventure games, and educational apps for children. My projects include full UI/UX for a Wild West cowboy game, a Supercell-inspired casual game, a fantasy Shaman RPG, and more. I'm comfortable with any art direction — from flat design to painterly fantasy styles.
  • Yes, absolutely. I work with clients worldwide — from the US and Europe to Asia and Australia. Most of my projects over the past 8 years have been remote collaborations via Upwork or direct contact. I communicate in English and Russian.
  • It depends on the scope. A single screen or UI kit can be delivered in a few days. A full game UI from wireframes to polished Figma handoff typically takes 2–6 weeks. For full visual production including game art, characters and backgrounds, we'd discuss a custom timeline. I always agree on a clear deadline before starting.

Intellectual Property & Copyright Notice

All content published on this website — including but not limited to illustrations, artwork, user interface designs, character designs, visual assets, graphics, photographs, texts, logos, and the overall visual identity — is the exclusive intellectual property of Anastasia Foxelle (foxelle.art) and is protected under applicable international copyright law, including the Berne Convention for the Protection of Literary and Artistic Works, as well as national intellectual property legislation.

All rights reserved. No part of this website or its content may be reproduced, copied, distributed, published, modified, transmitted, displayed, sold, licensed, or otherwise used — in whole or in part — without the prior express written consent of the author. Unauthorized use of any content constitutes an infringement of intellectual property rights and may result in civil and/or criminal liability, including claims for damages, injunctive relief, and legal costs.

To request a license or permission to use any content from this website, please contact the author directly. © 2018–2026 Anastasia Foxelle. All rights reserved.

Have a project in mind or an idea
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Let's connect and create something amazing together!

Tiraspol, Moldova
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Available for freelance projects worldwide  ·  Hire me on Upwork ↗